When you fire up the simulator for the first time, you should see something like what is shown below.
You’ll notice a robot is loaded into the simulator to start with. This simple three joint arm is called the Phantom Omni, and is defined by the
omni.json file in the
robots directory. All robot files that the simulator uses are described in such
robot.json files in the
robots directory. They are simple and easy to understand. Below we have reproduced
omni.json as it is first loaded into the simulator:
"N" : "3", "h1" : "z", "h2" : "x", "h3" : "x", "q1" : ".1*t", "q2" : ".1*cos(t)", "q3" : ".001*t + .2*sin(t)", "l1" : "40", "l2" : "50", "l3" : "50", "P01" : "[0, 0, 0]", "P12" : "[0, 0, l1]", "P23" : "[0, l2, 0]", "P3T" : "[0, l3, 0]", "R01" : "rot(h1, q1)", "R12" : "rot(h2, q2)", "R23" : "rot(h3, q3)", "R3T" : "eye(3, 3)"
Let’s look at this file line by line to see how it makes a complete robot object:
Nis first declared to tell the simulator the number of joints to expect in this robot.
hand an index. In this case, shorthand is used (e.g. use of
[0, 0, 1]), but if we wanted a non-standard axis vector we could have used something like
[-.1, .2, .4].
qand an index. These can be completely arbitrary functions of time, static numbers, or whatever you like. These parameters represent how much an axis has rotated or displaced along its axis.
land an index.
P+ index) tell the simulator how to get from one frame to the next. Prismatic joints can be created by including a joint axis parameter (a
q) in the vector.
R+ index) are specified by using the
rot()command, which calculates the rotation matrix using the Euler-Rodriguez formula. If no rotation is desired, just specify the identity matrix with the
eye()command. Sometimes, for static links it is necessary to specify extra frames that don’t have any rotation matrix. If this is the case, you would also just use the
All these variables can be changed once the simulator has started using the
set command. There are many more commands available to you in the simulator that can be accessed through the command line. To see a list of them, just type
help into the console and you should see a list like what’s below. To view help about a specific command, just type
help <command>. A table showing what all the commands are, their syntax, and what they do is also included later on in this documentation.
In the above case, we looked at the help for the
axis command. Let’s see what it actually does:
It is clear then that the axis command can be used to turn on and off the the axis for each intermediary joint coordinate frame. There are many other commands that can be used to manipulate the cosmetics of the simulation environment. These are all covered later in an example section on manipulating the environment. For now though, let’s check out another command, the
play command. A simulator is pretty useless unless it can actually simulate things. The
play command starts the simulation:
To stop the simulator, just type
stop. All the variables we set earlier are still modifiable during the runtime. To set these, we use the
set command. For example, let’s set q3 to cos(t) by typing
set q3 cos(t) into the command prompt:
Though you can’t see it in a static picture, that joint is now moving pretty fast. Let’s use the
set command again to slow it down. Type
set tscale .05 command and notice that it now goes slower. The value of an appropriate timescale may vary depending on how fast your computer is.
skew mode can be enabled to rapidly adjust timescale as well as other parameters. For now though, just use
This concludes the quickstart. To do more advanced things like play, record, manipulate the environment, drive the simulator from matlab, etc., check out the full documentation!
Written by Lucas Doyle